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Networked Co-op Game
Final Project for my Networking for Online Games class
Using Unity's Transport Layer API, I created a top-down twin stick shooter that if fully networked.
Since UNET is low-level, I had to create my own message system and manually construct packets to send back and forth between the server and clients. While, at the same time, optimizing the size of the packets.

This 9 minute video gives a more in-depth explination of the project!
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